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  1. Pubblicazioni

Accurate and Efficient Lighting for Skinned Models

Articolo
Data di Pubblicazione:
2014
Abstract:
In the context of real-time, GPU-based rendering of animated skinned meshes, we propose a new algorithm to compute surface normals with minimal overhead both in terms of the memory footprint and the required per-vertex operations. By accounting for the variation of the skinning weights over the surface, we achieve a higher visual quality compared to the standard approximation ubiquitously used in video-game engines and other real-time applications. Our method supports Linear Blend Skinning and Dual Quaternion Skinning. We demonstrate the advantages of our technique on a variety of datasets and provide a complete open-source implementation, including GLSL shaders.
Tipologia CRIS:
Articolo su Rivista
Elenco autori:
Tarini, Marco; Panozzo, D.; Sorkine Hornung, O.
Link alla scheda completa:
https://irinsubria.uninsubria.it/handle/11383/2023932
Pubblicato in:
COMPUTER GRAPHICS FORUM
Journal
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Dati Generali

URL

http://vcg.isti.cnr.it/deformFactors/; http://onlinelibrary.wiley.com/doi/10.1111/cgf.12330/full
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