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Virtual patients for knowledge sharing and clinical practice training: A gamified approach

Conference Paper
Publication Date:
2016
abstract:
In this paper, we report the experimentation of QUESt, a Web-based tool designed to disseminate case-based knowledge in communities of experts, in the domain of medical training. To this aim, QUESt allowed the teachers of a specialization medical school to create virtual patients in the form of interactive online questionnaires and have students interact with these in a clinical contest. We discuss the results to argue that virtual patients and similar tools can foster the discussion and dissemination of case-oriented medical knowledge if used in lightly gamified initiatives, where participation is more important than winning.
Iris type:
Relazione (in Volume)
List of contributors:
Cabitza, F.; Fogli, D.; Locoro, A.
Handle:
https://irinsubria.uninsubria.it/handle/11383/2119301
Book title:
Games and Learning Alliance, GALA 2015, Revised Selected Papers
Published in:
LECTURE NOTES IN ARTIFICIAL INTELLIGENCE
Journal
LECTURE NOTES IN ARTIFICIAL INTELLIGENCE
Series
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