Data di Pubblicazione:
2005
Abstract:
We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in smoothly varying regions, with customizable discontinuities, to model sharp boundaries between these regions. The structure consists of a standard signal texture, plus a second texture we call pinchmap, which encodes discontinuities along generally curved lines; at rendering time the fragment processor efficiently decodes this structure with a single access to each texture. We also present a fully automatic way to compute a pinchmap and signal texture pair, starting from an original high resolution image. The final result on the screen is a comparable visual quality for a fraction of the texture storage and with a negligible impact on performance.
Tipologia CRIS:
Articolo su Rivista
Keywords:
Computer Graphics; Line and Curve Generation; Texture Representation; Texture Mapping; GPU
Elenco autori:
Tarini, Marco; Paolo, Cignoni
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